Emilio Lingg

VFX Artist & Pipeline TD

I'm a Digital Compositor and VFX Artist living in Zürich. My background is in 3D Animation & VFX, and over the years I've had the chance to work across film and commercial productions. Most of my work lives in Nuke, though I got my start in Maya, and an apprenticeship in software engineering early on has shaped the way I think about pipelines and tooling ever since. I'm currently studying Computer Science, majoring in AI & Visual Computing, which honestly feels like the degree I was always heading toward without knowing it. I've always had one foot in VFX and one in the more technical side of things, so I'm drawn to where those two worlds overlap: AI-driven workflows, generative tools, and what visual production might actually look like in the years ahead.

2025 – Present BSc Computer Science Major in AI & Visual Computing — HSLU
2022 – 2023 PIXL VISN Media Arts Academy Cologne
2021 – 2022 Vocational Baccalaureate School Arts Profile — Vaduz, Liechtenstein
2016 – 2020 Software Engineer Apprenticeship GBS St. Gallen
Jan 2025 – Present Junior VFX Artist & Pipeline Developer Das alte Lager, Zürich
2023 – 2024 Freelance Compositor
  • Commercial Campaign — NAVADA GmbH, Zürich
  • Honey, Honey — Anna Niebert
  • It Takes Balls — Vincent Dolinsek
  • Spark — Zoi Naum
  • Heartware — Leander Behal
2020 – 2025 INNOFORCE Est. Software Development, System Administration
Demo Reel — Coming Soon